What’s New? - app updates

What’s New? - app updates

Posts about major features. Have ideas? - suggest here!

Community room on Yern, live since . 21 looks shared here, 33 replies and counting. The latest look arrived from @Anton. Started by @Anton.

21 looks in this room

@Anton

Or just turn on Low Data Mode.

·1 reply
@Anton

YERN is Not a claw machine.

·1 reply
@Anton

[3D UE5, FAST] A knight (Image 1) sprints through burning rain — hammering pace: fire whipped sideways by wind, embers streaking like tracer fire, mud exploding under his boots, cloak snapping hard. Ahead, a colossal gate swallows the sky. [SLOW-MO 120fps] At the gate he LEAPS — time crushes to a crawl. Macro: one raindrop shatters on his visor, fire reflected inside the droplet's spray. He flies through the fire wall — and hanging mid-air, flame cools to ash, ash thins into black ink lines. The world turns 2D MANGA around his suspended body. [2D MANGA, FAST] He lands hard in a white courtyard, screentone dust bursting from impact, speed lines whipping off his shoulders. Ahead: the fountain, the marble goddess (Image 2 and Image 3) waiting. He charges — each stride eating meters — skids to a stop before her, raises the greatsword high over his head with both hands, holds one tense beat… and drives the tip into her heart. [SLOW-MO 120fps] The crack races outward from the sword tip, hair by hair, seams blooming white dust. His hands stay on the hilt as she splits — dozens of shards hang in the air around him, tumbling gently, each edge catching light. He releases, steps back, watches them pour into the pool; white powder blooms across the water like milk. The camera slips under with them. [FAST] Underwater rush — bubbles tearing upward, golden light shafts strobing past, shards plummeting like meteorites, the camera spinning after the largest one. [SLOW-MO 120fps] The chaos drains away. Macro underwater-up: a tiny yellow duckling (Image 4) paddles overhead, rippled and warped, every feather soft. Time stays syrup-slow as the camera rises, breaks the surface — now CINEMATIC REALISM: turquoise Arizona pool, golden hour, heat shimmer bending red rocks.

·1 reply
@Anton

[1 - RAIN, MAKRO] 120fps MAKRO on her face, ref image 8: a raindrop traces her cheek, android seams glowing faint along her jawline. She is the android. Red Riding Hood of image 1, exact face of image 8 - latex gloves gleaming, cyberpunk ruins between twilight trees, sparkle particles, wlop glow. Pace SNAPS fast: she spins, raises a hand, hundreds of raindrops suspend mid-air - rack focus - half-smile through wet strands. [GLASS, SLOW-MO] The droplets freeze into stained-glass panes - she GLASSIFIES: lead seams crawl like frost, sapphire-ruby-gold flares, MAKRO on her glass eye, ref image 8. Panes glow white-hot, SHATTER- [2 - BATTLE, FAST, 24fps grain] -into the Viking of imgage 2, exact face of image 8, mid-battle on the frost battlefield of ref image 3: camera low, shaky, insane dynamics. MAKRO 120fps: frost crystals bursting off her nano armor, protection field rippling, dragon wings flaring slow - then SLAM back fast, film grain. Half-smile through chaos. Frost swallows the frame, melts to black water. [3 - HORROR, ULTRA SLOW] Underwater dark, dread from all sides (ref image 6): red-lit doorway, the lengthened silhouette of ref image 4, exact face of image 8 - ink-drift hair, spindly arms, crooked limbs. Fisheye warp (world of ref image 5), camera PULLED toward her, grain pulsing. Her reflection smiles FIRST - MAKRO, gone wrong - her real face catches up. Stillness… then rings of light detonate, faster and faster- [4 - NEON, FAST, vivid] -into spotlights: the idol of ref image 7, exact face of image 8, mid-spin, pink-blue arcs off her arms, holographic outfit strobing, crowd blur, anamorphic flares. Spin decelerates to MAKRO: hair settling strand by strand, breathless half-smile. An arc leaps off her fingertips, bursts on the lens - FINAL

·1 reply
@Anton

[1 - RAIN, MAKRO] 120fps MAKRO on her face, character8: a raindrop traces her cheek, android seams glowing faint along her jawline. She is the android Red Riding Hood of character1, exact face of character8 - latex gloves gleaming, cyberpunk ruins between twilight trees, sparkle particles, wlop glow. Pace SNAPS fast: she spins, raises a hand, hundreds of raindrops suspend mid-air - rack focus - half-smile through wet strands. [GLASS, SLOW-MO] The droplets freeze into stained-glass panes - she GLASSIFIES: lead seams crawl like frost, sapphire-ruby-gold flares, MAKRO on her glass eye, character8. Panes glow white-hot, SHATTER- [2 - BATTLE, FAST, 24fps grain] -into the Viking of character2, exact face of character8, mid-battle on the frost battlefield of character3: camera low, shaky, insane dynamics. MAKRO 120fps: frost crystals bursting off her nano armor, protection field rippling, dragon wings flaring slow - then SLAM back fast, film grain. Half-smile through chaos. Frost swallows the frame, melts to black water. [3 - HORROR, ULTRA SLOW] Underwater dark, dread from all sides (character6): red-lit doorway, the lengthened silhouette of character4, exact face of character8 - ink-drift hair, spindly arms, crooked limbs. Fisheye warp (world of character5), camera PULLED toward her, grain pulsing. Her reflection smiles FIRST - MAKRO, gone wrong - her real face catches up. Stillness… then rings of light detonate, faster and faster- [4 - NEON, FAST, vivid] -into spotlights: the idol of character7, exact face of character8, mid-spin, pink-blue arcs off her arms, holographic outfit strobing, crowd blur, anamorphic flares. Spin decelerates to MAKRO: hair settling strand by strand, breathless half-smile. An arc leaps off her fingertips, bursts on the lens - FINALE.

·1 reply
@Anton

[3D UE5, FAST] A knight (@Image2) sprints through burning rain — hammering pace: fire whipped sideways by wind, embers streaking like tracer fire, mud exploding under his boots, cloak snapping hard. Ahead, a colossal gate swallows the sky. [SLOW-MO 120fps] At the gate he LEAPS — time crushes to a crawl. Macro: one raindrop shatters on his visor, fire reflected inside the droplet's spray. He flies through the fire wall — and hanging mid-air, flame cools to ash, ash thins into black ink lines. The world turns 2D MANGA around his suspended body. [2D MANGA, FAST] He lands hard in a white courtyard, screentone dust bursting from impact, speed lines whipping off his shoulders. Ahead: the fountain, the marble goddess (@Image3) waiting. He charges — each stride eating meters — skids to a stop before her, raises the greatsword high over his head with both hands, holds one tense beat… and drives the tip into her heart. [SLOW-MO 120fps] The crack races outward from the sword tip, hair by hair, seams blooming white dust. His hands stay on the hilt as she splits — dozens of shards hang in the air around him, tumbling gently, each edge catching light. He releases, steps back, watches them pour into the pool; white powder blooms across the water like milk. The camera slips under with them. [FAST] Underwater rush — bubbles tearing upward, golden light shafts strobing past, shards plummeting like meteorites, the camera spinning after the largest one. [SLOW-MO 120fps] The chaos drains away. Macro underwater-up: a tiny yellow duckling (@Image4) paddles overhead, rippled and warped, every feather soft. Time stays syrup-slow as the camera rises, breaks the surface — now CINEMATIC REALISM: turquoise Arizona pool, golden hour, heat shimmer bending red rocks.

·1 reply
@Anton

10s single continuous take, 21:9 landscape. Refs: <IMAGE_REF_0> knight, <IMAGE_REF_1> statue, <IMAGE_REF_2> duckling — stitched side-by-side into one continuous world, one unbroken lateral camera glide L→R. NO CUTS, NO TEXT. [0–1.5s] SCENE 1 (<IMAGE_REF_0>): UE5 night battlefield — scarred knight's helm, flames rolling across his visor; one greatsword swing, embers past the lens. Camera glides right. [1.5–4s] TRANSITION 1 — FIRE TURNS TO STONE: a vertical fire wall rides the frame edge like a brush-stroke, cooling as it travels: flame → ash → white marble. All it passes turns to stone; the knight's last ember freezes into the statue's hand. [4–5.5s] SCENE 2 (<IMAGE_REF_1>): kinetic manga — ink lines, halftones, speed lines. Marble goddess cracks from her heart and EXPLODES, shards blasting toward camera, her face last to fracture. [5.5–8.5s] TRANSITION 2 — STONE TURNS TO WATER: camera chases the shards in slow motion, speed lines dissolving into golden light; they tip over an edge and FALL — camera tilts down — into a turquoise Arizona pool: splashes, ripples, marble dust blooming, manga → photoreal reflection. [8.5–10s] SCENE 3 (<IMAGE_REF_2>): cinematic realism, golden hour. Ripples reach a tiny yellow duckling floating at center, tack-sharp; sunbather and rocks motion-blurred in heat haze. Water settles mirror-still — clean loop. Camera tracks the transition element — fire line, then falling shards; slow in scenes, fast in transitions. AUDIO: fire roar → crystalline shatter → water splashes → one tiny quack → serene silence. AVOID: warping faces, melting textures, extra limbs, camera shake, style bleed — each style stays pure until its boundary event flips it. Keep the duckling cute, small, alive.

·1 reply
@Anton

10s single continuous take, 21:9 landscape. One unbroken lateral camera glide across a triptych — three art styles, one physical world. NO CUTS, NO TEXT. [0–1.5s] SCENE 1: UE5 night battlefield — scarred knight's helm, flames rolling across his visor; one greatsword swing, embers past the lens. Camera glides right. [1.5–4s] TRANSITION 1 — FIRE TURNS TO STONE: a vertical fire wall rides the frame edge like a brush-stroke, cooling as it travels: flame → ash → white marble. All it passes turns to stone; the knight's last ember freezes into the statue's hand. [4–5.5s] SCENE 2: kinetic manga — ink lines, halftones, speed lines. Marble goddess cracks from her heart and EXPLODES, shards blasting toward camera, her face last to fracture. [5.5–8.5s] TRANSITION 2 — STONE TURNS TO WATER: camera chases the shards in slow motion, speed lines dissolving into golden light; they tip over an edge and FALL — camera tilts down — into a turquoise Arizona pool: splashes, ripples, marble dust blooming, manga melting into photoreal reflection. [8.5–10s] SCENE 3: cinematic realism, golden hour. Ripples reach a tiny yellow duckling floating at center, tack-sharp; sunbather and rocks motion-blurred in heat haze. Water settles mirror-still — clean loop. Camera tracks the transition element — fire line, then falling shards; slow in scenes, fast in transitions. AUDIO: fire roar → crystalline shatter → water splashes → one tiny quack → serene silence. AVOID: warping faces, melting textures, extra limbs, camera shake, style bleed — each style stays pure until its boundary event flips it. Keep the duckling cute, small, alive.

·1 reply
@Anton

… plus the latest SeeDance 2.5 for video:

·1 reply
@Anton

... also updated Happy Horse 1.1 for video:

·1 reply
@Anton

Welcome updated Hailuo video model: MiniMax H3

·1 reply
@Anton

Just added a new version of Seedream and it is insane

·1 reply
@Anton

Our 2nd favourite model - new “Qwen 2 Pro”

·4 replies
@Anton

Merge images: 1 + 1 = 1

·3 replies
@Anton

🚀 Model updates just landed: SeeDream 4.5, Flux.2 Flex & Nano Banana 2!

·2 replies
@Anton

Hey! We added a new Membership portal 👋 (Account - Membership)

·7 replies
@Anton

A cartoonish digital vacuum cleaner with googly eyes and a mischievous grin is enthusiastically "slurping up" various personal images that are floating around a virtual room. The images (selfies, food pics, pet photos) have tiny cartoon legs and are comically running away in panic, with some already halfway into the vacuum's nozzle. One image of a cat is doing a dramatic "NOOO!" pose with its tiny arms outstretched. Sparkly "POOF!" effects and digital dust clouds surround the vacuum as images disappear. The vacuum has a satisfied expression, like it just had a delicious meal. In the background, there are empty picture frames on virtual walls with dotted outlines showing where images used to be. A few remaining images are peeking out from behind virtual furniture, looking nervous. Text overlay in bold, playful font: "DELETE FEATURE IS BACK" The overall vibe is lighthearted and playful - making the potentially sensitive topic of deleting personal content feel fun and empowering rather than scary or permanent. The vacuum represents the user taking control of their digital space, and the running images add humor while clearly showing the deletion action.

·4 replies
Open in the Yern app